Post by Jonsie on Jun 1, 2014 20:20:01 GMT -5
These will be organized in alphabetical order. Please read so you're up to date with the words that will be used around the site! New vocab words will be added here and there. New words will be highlighted in some way so that you know that they are new.
DNA –
Just as it sounds, genetic material pulled off of another living thing. When taken to Madame Majik in her tent DNA from a specific animal can be turned into a rune, for a price. DNA can be obtained through setting traps in the wilderness, random events or as prizes through site events. They will never be sold in the Shop though they CAN be sold and traded between players. Only 3 DNA samples can be in one's inventory at a time. Single use only.
Faceclaim -
A faceclaim is a picture of a celebrity that you use as a reference for your character. So if you picture your character looking like John Travolta, then you'd put down John Travolta down as your faceclaim and then use pictures of John Travolta in your profile, for banners, ect.
Kripples –
A debilitating sickness which can be both passed down through blood and developed through other means. A shifter with Kripples will find it excruciatingly painful to shift into their forms, though pain grows less with forms that have been mastered by said shifter. Where other shifters bodies flow into their forms through blocking magic in their brains, ones with Kripples will feel every bone break and reform with each shift as they are born lacking blocking magic. Those who develop Kripples through other means have somehow lost or damaged the blocking magic in their brains. Kripples can be developed through quick-shifting or force-shifting into non-mastered forms, head trauma or shifting from one form into the next without shifting back into a bipedal human shape. In some cases Kripples will weaken or even disappear entirely though no one is really sure why that is.
Monies –
The currency of the Kingdom and towns within the Wall. Monies can be found by random events, earned through a job, through site events or through completing quests. Monies are used to buy items and such within the Marketplace Shop and from other players. Please note that monies CAN be passed between accounts though charity is frowned upon. Make 'em work for it! Whether it's making avatars or buying items, transferring monies just to help someone out is no fun. Universal sign for monies is: ₥
Quick-shifting/Force-shifting –
When a shifter quick or force-shifts they are rushing the time it takes for them to change into one of their forms substantially. This can by mighty handy when jumped by enemies (as shifting normally takes fifteen to twenty seconds to occur while quick/force-shifting only takes between five and ten seconds) though if used when a shift is not mastered there could be detrimental damage to the shifter's ability to shift. Do not abuse your shifting power people!
Runes –
Ancient slabs of rock about the size of ones palm. Runes have the ability to unlock a new shift. Each has a sign on it which hints at what the shift may be though one won't truly know until they take their rune to the Madame Majik (in her tent in the Market Square) and have it unlocked, for a price. Unlocked shifts gained through runes still need to be mastered. Runes can be found only through searching the wilderness, random events or as prizes in site events. They will never be sold in the Shop though they CAN be sold and traded between players. Single use only.
Shifter –
One with the ability to take the form of an animal through discovering and unlocking 'shifts' or 'forms'.
Shift/Form –
Both mean the same thing. A shift or form is unique to the shifter and will never again be handed out to another. A shift is an animal that the shifter can transform into at will and at any time. Be careful with your shifts though! If a shifter takes one form and does not return to his or her human form before taking another there could be dire consequences. That isn't to say it's not possible, just be careful not to do it too often.
Traps –
Humane traps set for wildlife in the hopes of finding DNA for new shifts. These traps can be set in any of the ecosystems outside of the Wall and must have a thread STRICTLY for trapping. Check the Info thread in Rules and Guidelines for more information on traps and trapping.
DNA –
Just as it sounds, genetic material pulled off of another living thing. When taken to Madame Majik in her tent DNA from a specific animal can be turned into a rune, for a price. DNA can be obtained through setting traps in the wilderness, random events or as prizes through site events. They will never be sold in the Shop though they CAN be sold and traded between players. Only 3 DNA samples can be in one's inventory at a time. Single use only.
Faceclaim -
A faceclaim is a picture of a celebrity that you use as a reference for your character. So if you picture your character looking like John Travolta, then you'd put down John Travolta down as your faceclaim and then use pictures of John Travolta in your profile, for banners, ect.
Kripples –
A debilitating sickness which can be both passed down through blood and developed through other means. A shifter with Kripples will find it excruciatingly painful to shift into their forms, though pain grows less with forms that have been mastered by said shifter. Where other shifters bodies flow into their forms through blocking magic in their brains, ones with Kripples will feel every bone break and reform with each shift as they are born lacking blocking magic. Those who develop Kripples through other means have somehow lost or damaged the blocking magic in their brains. Kripples can be developed through quick-shifting or force-shifting into non-mastered forms, head trauma or shifting from one form into the next without shifting back into a bipedal human shape. In some cases Kripples will weaken or even disappear entirely though no one is really sure why that is.
Monies –
The currency of the Kingdom and towns within the Wall. Monies can be found by random events, earned through a job, through site events or through completing quests. Monies are used to buy items and such within the Marketplace Shop and from other players. Please note that monies CAN be passed between accounts though charity is frowned upon. Make 'em work for it! Whether it's making avatars or buying items, transferring monies just to help someone out is no fun. Universal sign for monies is: ₥
Quick-shifting/Force-shifting –
When a shifter quick or force-shifts they are rushing the time it takes for them to change into one of their forms substantially. This can by mighty handy when jumped by enemies (as shifting normally takes fifteen to twenty seconds to occur while quick/force-shifting only takes between five and ten seconds) though if used when a shift is not mastered there could be detrimental damage to the shifter's ability to shift. Do not abuse your shifting power people!
Runes –
Ancient slabs of rock about the size of ones palm. Runes have the ability to unlock a new shift. Each has a sign on it which hints at what the shift may be though one won't truly know until they take their rune to the Madame Majik (in her tent in the Market Square) and have it unlocked, for a price. Unlocked shifts gained through runes still need to be mastered. Runes can be found only through searching the wilderness, random events or as prizes in site events. They will never be sold in the Shop though they CAN be sold and traded between players. Single use only.
Shifter –
One with the ability to take the form of an animal through discovering and unlocking 'shifts' or 'forms'.
Shift/Form –
Both mean the same thing. A shift or form is unique to the shifter and will never again be handed out to another. A shift is an animal that the shifter can transform into at will and at any time. Be careful with your shifts though! If a shifter takes one form and does not return to his or her human form before taking another there could be dire consequences. That isn't to say it's not possible, just be careful not to do it too often.
Traps –
Humane traps set for wildlife in the hopes of finding DNA for new shifts. These traps can be set in any of the ecosystems outside of the Wall and must have a thread STRICTLY for trapping. Check the Info thread in Rules and Guidelines for more information on traps and trapping.